What I would like to achieve is something similar to git sobmodule or Swift's cocoapods just refering to external depenency that is not tracked directly in my repository. However, I don't know if the unity package manager (if it even exists) is capable of somehow storing information of dependencies that should be downloaded from asset store if missing (f.e. I can (almost certainly) just redownload them from asset store, so they don't really need to be saved in my git repo. My question is, what should I do with these asset packs. I am currently using 2 asset packs in my project that contain quite a few textures and meshes and other considerably big files to store on git repo. I have recently got into Unity development and was wondering how the Unity asset store bundles work and what are they capable of.
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